A classic postmortem of a classic computer RPG, released in 1997: Fallout Read more
Here is a 30 minutes GDC talk about the process underlying the creation of Hearthstone’s classic User Interface. Read more
We can find many game rankings on the Internet, but I found this one particularly interesting. The presented games are shortly but greatly introduced, summarized and analyzed, with other similar games linked to each one of them.
It is not a … Read more
An interesting interview of Ron Gilbert, famous creator of Maniac Mansion, Indiana Jones 3, Day of the Tentacle, about the creation process of his most famous game to date: The Secret of Monkey Island. Read more
Raph Koster tells us about the difficult development of Star Wars Galaxies, the sacrifices that had to be made, the difficult case of the Jedi class, and the marketing decision which ultimately ruined the whole game experience. Read more
As the Game Developers Conference 2015 juste started, it is a good time to remind you of these incredible resources available for free at the GDCVault web site Read more
A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2. Read more